Naturally, I’ll need two-hands to use this weapon, but the damage output is well worth the effort.įinally, the shotgun fires off 2d8 piercing, with a range of 30/90, a reload of 2 shells and, of course, the two-handed property. The range it shoots is 80/240, with a reload of 5 shots. The rifle (hunting rifle) deals 2d10 piercing damage. Or, I could still use a sword in my other hand, keeping it epic. In the mechanics of D&D, I can wield two six-shooters. The revolver deals 2d8 piercing damage with a range of 40/120 and a reload of 6 shots.
#Dungeons and dragons 5e character builder gunslinger how to
Therefore, we need to know what the mechanics of 1800’s firearms-revolvers, rifles and shotguns-are and how to implement them with other combat mechanics. Legends of the Wild West live and die by the emerging six-shooter technology, a necessity in the frontier. Naturally, we need to understand the most obvious change in play-the weapons. Understand the game mechanics of wild west tech The Snake Oil Salesman (Rogue Mastermind).Consider Western story tropes: redemption, revenge, exploration.World build around an arid desert setting.Understand the game mechanics of wild west tech.Let’s take a look at some factors to consider in building a gun-slinging Western campaign.įor a DnD 5e Cowboy campaign, consider the following elements.
I’ve re-skinned a few classes to fit cowboy-style characters. Luckily, we have plenty of material to use, both in story and game mechanics. All we need is six-shooters and something from the beyond and, bam, we have cowboys in a world of magic, myth and monsters. However, we can look at the examples we do have, such as Stephen King’s Dark Tower series, Indiana Jones, or even the monster classic Tremors. The American Western is rarely blended with fantasy, so there’s room to explore creatively. Cowboy campaigns can be fascinating territory to explore with D&D 5e.